The Imaginative Universal

Studies in Virtual Phenomenology -- @jamesashley

A Guide to Kinect related sessions at //build 2014

April 04
by James Ashley 4. April 2014 14:27


Build is over and there were some cool announcements as well as sessions related to Kinect for Windows v2.  I’ve added links below to the Kinect sessions as well as some additional sessions I found interesting. 

The second of these links concerns using Kinect v2 for Windows Store apps (they only run on Win8 Pro, not WinRT – but still pretty cool).

Kinect 101: Introduction to Kinect for Windows:

Bringing Kinect into Your Windows Store App:


Since Kinect was initially designed for XBox, I found these XBox One sessions pretty enlightening:

Understanding the Xbox One Game Platform Built on Windows:

Leveraging Windows Features to Build Xbox One App Experiences:


Here’s a session on how to develop newly announced “universal apps” – which isn’t directly tied to Kinect development, but may be one day:

Building Windows, Windows Phone, and Xbox One Apps with HTML/JS/CSS & C++:


Two C++ sessions, just kuz:

Modern C++: What You Need to Know

Native Code Performance on Modern CPUs: A Changing Landscape:


Finally, here’s an all-too-short channel 9 panel discussion with friend Rick Barraza from Microsoft and some dudes from Obscura and Stimulant talking about design and dropping some great one-liners I plan to steal and so can you (note the excellent use of the $12K 46-inch massive multi-touch Perceptive Pixel device in the background):


Experience at the Intersection of Design and Development:

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