Immersion and the Star Wars Galactic Star Cruiser

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In the second week of March, I took my family to the Galactic Starcruiser at Disneyworld in Orlando, Florida, informally known as the Star Wars Hotel. The Starcruiser is a two-night immersive Star Wars experience with integrated storylines, themed meals, costumes, rides and games. For those familiar with the Disneyworld vacation experience, it should be pointed out that even though the Star Wars themed Galaxy’s Edge area in Hollywood Studios, it isn’t a resort hotel. Instead, it can best be thought of as a ride in itself.

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The design is that of a cruise ship, with a dining hall and helm in the “front” and an engine room in the “back”, and a space bar off of the main muster area. The NPCs and the staff never break character, but work hard to maintain the illusion that we are all on real space cruise. Besides humans, the “crew” is also staffed with aliens and robots – two essential aspects of Star Wars theming.

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In line with the cruise experience, you even do a one-day excursion to a nearby alien planet. I’ve had trouble writing about this experience because it felt highly personal, lighting off areas of my child brain that were set aside for space travel fantasies. At the same time, it is also very nerdy, and the intersection of the highly nerdy and the highly personal is dangerous territory. Nevertheless, it being May 4th today, I felt I could not longer put it off.

How you do Immersion?

“Immersion” is the touchstone for what people and tech companies are calling the Metaverse. Part of this is a carry over from VR pitching, and was key to explaining why being inside a virtual reality experience was different and better than simply playing a 3D video game with a flat screen and a controller.

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But the term “immersion” hides as much as it reveals. How can “immersion” be a distinguishing feature of virtual reality when it is already a built-in aspect of real reality? What makes for effective immersion? What are the benefits of immersion? Why would anyone pay to be immersed in someone else’s reality? Is immersion a way to telling a story or is storyline a component of an immersive experience?

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A Russian doll aspect of the starcruiser is the “Simulation Room” which, in the storyline of the ship, is an augmented area in that recreates the climate of the planet the ship is headed toward. The room is equipped with an open roof which happens to perfectly simulate the weather in central Florida. The room also happens to be where the Saja scholars provide instruction on Jedi history and philosophy.

Space Shrimp (finding the familiar in the unfamiliar)

I’m the sort of person who finds it hard to every be present in the moment. I’m either anticipating and planning for the next day, the next week, the next few years, or I am reliving events from the past which I wish had gone better (or wish had never happened at all).

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For two and a half days on this trip, I was fully captivated by the imaginary world I was living through. There wasn’t a moment after about the first hour when I was thinking about anything but the mission I was on and the details of the world I was in. I didn’t feel tempted to check my phone or know what was happening in the outside world.

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An immersive experience, it seems to me, is one that can make you forget about the world in this way, by replacing it with a more captivating world and not letting go of you. I’ve been going over in my head the details of the star wars experience that make this work and I think the blue shrimp we had for dinner one night is the perfect metaphor for how Disney accomplishes immersion.

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To create immersion, there can be nothing that references the outside world. The immersive experience must be self-contained and everyone in the immersive experience, from cabin boy to captain, must only reference things inside the world of the starcruiser. Fortunately Star Wars is a pre-designed universe. This helps in providing the various details that are self-referential and remind us of the world of the movies rather than the world of the world.

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A great example of this is the industrial overhead shower spout and the frosted glass sliding shower door in our cabin. They are small details but harken back to the design aesthetic of the star wars movies, which contain, surprisingly, a lot of blue tinted frosted glass.

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This extends to the food. All the food is themed, in a deconstructionist tour de force, to appear twisted and alien. We drank blue milk and ate bantha steaks. We feasted on green milk and salads made from the vegetation found on the planet Falucia.

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And here there is a difficulty. Humans have a built-in sense of disgust of strange foods that at some point protected our ancestors from accidentally poisoning themselves. And so each item of food had to indicate, through appearance or the name given on the menu, what it was an analog of in the real world. I often found myself unable to enjoy a dish until I could identify what it was meant to be (the lobster bisque was especially difficult to identify).

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What I took from this was that for immersion to work, things have to be self-referential but cannot be totally unfamiliar. As strange as each dish looked, it had to be, like the blue shrimp, analogous with something people knew from the real world outside the ship. Without these analogical connections, the food will tend to create aversion and anxiety instead of the sense of immersion intended.

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One take way is that as odd as the food sometimes looked, the food analogs were always meals familiar to Americans. Things common to other parts of the world, like chicken feet or durian fruit or balut, would not go over well even though they taste good (to many people).

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A second take away is that the galactic food has to be really, really good. In modern American cuisine, it is typical to provide the story behind the food explaining each ingredient’s purpose, where it comes from and how to use it in the dish (is it a salad or a garnish?). The galactic food can’t provide these value-add story points and only has fictitious ones.

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In the case of the food served on the starcruiser, then, each dish has to stand on its own merits, without the usual restaurant storytelling elements that contribute to the overall sense that you are eating something expensive and worthy of that expense. Instead, each dish requires us to taste, smell, and feel the food in our mouths and decide if we liked it or not. I don’t think I’ve ever had to do that before.

World building – (decrepit futurism)

The world of Star Wars is one of decrepit futurism. It is a world of wonders in decline.

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There are other kinds of futurism like the streamlined retro-futurism of the 30s and 50s or contemporary Afro-futurism. The decrepit futurism of Star Wars takes a utopic society and dirties it up, both aesthetically and morally. The original Star Wars starts off at the dissolution of the Senate marking a political decline. George Lucas doubles down on this in the prequels making this also a spiritual decline in which the Jedi are corrupted by a malignant influence and end up bringing about the fall of their own order. The story of the sequels (which is the period in which the galactic space voyage takes place) is about the difficultly and maybe impossibility of restoring the universe to its once great heights.

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As beautiful and polished as all the surfaces are on the star cruiser, the ship is over 200 years old and has undergone massive renovations. Despite this, the engines continue to provide trouble (which you get to help fix). Meanwhile, the political situation in the galaxy in general and on the destination planet in particular is fraught, demanding that voyagers choose which set of storylines they will pursue. Will they help the resistance or be complicit with the First Order? Or will they opt out of this choice and instead be a Han Solo-like rogue pursuing profit amid the disorder?

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The metaphysics of the Star Wars universe is essentially fallibilist and flawed – which in turn opens the way for moral growth and discovery.

The decrepit futurism of Star Wars has always seemed to me to be one of the things that makes it work best because it artfully dodges the question of why things aren’t better in a technologically advanced society. Decrepit futurism says that things once were (our preconceptions of what the future and progress entails is preserved) but have fallen from the state of grace through a Sith corruption. In falling short, the future comes down to the level where the rest of us live.

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It’s also probably why Luke, in the last trilogy, never gets to be the sort of teacher we hoped he would be to Rey. The only notion we have of the greatness and wisdom of a true Jedi master comes from glimpses we get through Yoda in The Empire Strikes Back, but he is only able to achieve this level of wisdom by losing everything. Greatness in Star Wars is always something implied but never seen.

Storytelling (narrative as an organizing principle)

Much is made of storytelling and narrative in the world of immersive experiences. Some people talk as if immersion is simply a medium for storytelling – but I think it is the other way around. Immersion is created out of world building and design that distract us from our real lives. The third piece of immersion is storytelling.

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But one thing I discovered on the Galactic Starcruiser is that the stories in an immersive experience don’t have to be all that great – they don’t have to have the depth of a Dostoevsky novel. Instead they can be at the level of a typical MMORPG. They can be as simple as go into the basement and kill rats to get more information. Hack a wall terminal to get a new mission. Follow the McGuffin to advance the storyline.

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Narrative in an immersive experience is not magic. It’s just a way of organizing time and actions for people, much the way mathematical formulas organize the relationship between numbers or physics theorems organize the interactions of physical bodies. Narratives help us keep the thread while lots of other things are going on around us.

The main difficulty of a live theater narrative, like the one on the starcruiser, is that the multiple story lines have to work well together and work even if people are not always paying attention or even following multiple plots at the same time. Additionally, at some point, all of the storylines must converge. In this case, keeping things simple is probably the only way to go.

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Crafting a narrative for immersive experiences, it seems to me, is a craft rather than an art. It doesn’t have to provide any revelations or tell us truths about ourselves. It just has to get people from one place in time to another.

The real art, of course, is that exercised by the actors who must tell these stories over and over and improvise when guests throw them a curve ball while keeping within the general outline of the overarching narrative. And being able to do this for 3 days at a time is a special gift.

Westworld vs the Metaverse (what is immersion)

Using the Galactic Starcruiser as the exemplar of an immersive experience, I wanted to go back to the question of how immersion in VR is different from immersion in reality. To put it another way, what is the difference between Westworld and the Metaverse?

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There seems to be something people are after when they get excited about the Metaverse and I think it’s at bottom the ability to simulate a fantasy. Back when robots were all the rage (about the time Star Wars was originally made in the 70s) Michael Crichton captured this desire for fantasy in his film Westworld. The circle of reference is complete when one realizes that Chrichton based his robots on the animatronics at Disneyland and Disneyworld.

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So what’s the difference between Westworld and the Metaverse? One of the complaints about the Metaverse (and more specifically VR) is that the lack of haptic feedback diminishes the experience. The real world, of course, is full of haptic feedback. More than this, it is also full of flavors and smells, which you cannot currently get from the Metaverse. It can also be full of people that can improvise around your personal choices so that the experience never glitches. This provides a more open world type of experience, whereas the Metaverse as it currently stands will have a lot of experiences on rails.

From all this, it seems as if the Metaverse aspires to be Westworld (or even the Galactic Starcruiser) but inevitably falls short sensuously and dynamically.

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The outstanding thing about the Metaverse, though, is that it can be mass produced – precisely because it is digital and not real. The Starcruiser is prohibitively expensive dinner theater which I was able to pull off through some dumb luck with crypto currencies. It’s wonderful and if you can afford it I highly encourage you to go on that voyage into your childhood.

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The Metaverse, on the other hand, is Westworld-style immersion for the masses. The bar to entry for VR is relatively low compared to a real immersive experience. Now all we have to do is get the world building, design, and storylines right.

Virtual Nostalgia

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One of the pleasures of revisiting a film franchise is the sense that one is coming back to a familiar setting with familiar people – such is the feeling of returning to the Star Wars universe.

When I went to see The Last Jedi on December 16 (3D + IMAX) I underwent an odd version of this experience. As the heroes descended on the world of Crait, a red planet dusted with white dust, I had the sense that I had been there before. This was because I had been playing Star Wars Battlefront II over the previous week; in the multiplayer game, the planet Crait had just been introduced as a new location for battles and I’d been struggling against Storm Troopers (or as a Storm Trooper) through the trenches and tunnels of Crait for many, repetitive hours. Not only that, but the 3D models used to build the 3D battle world for the game appeared to be based on the same visual assets used for the movie.

And so, when I saw the way the light reflected off of the red mud on the walls of the Crait trenches, I had an “aha” moment of recognition. My spatial memory told me I had been here before.

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We might say that this was a case of déjà vu, since I had never been to Crait in reality – but only in a video game. But then one must recall that the “vu” experience of the déjà vu also never happened – the CGI world on the screen is not a place that exists in any reality. I had experienced a virtual nostalgia for a space that didn’t exist – a sense of returning home when there is no home to return to.

We aren’t quite in the territory of Blade Runner manufactured memories, yet, but we are a step closer. Games and technology that give us a sense of place and affect that peculiar and primeval faculty of the brain (the ability to remember places that made our hunter-gatherer ancestors so effective and that was later exploited to form the Ars Memoriae) will have unexpected side effects.

I think this is a new type of experience and one that marks an inflection point in mankind’s progress – if I may be allowed to be a bit grandiose. For while in all previous generations, mimetic technologies such as writing, encyclopedias, computers, and the internet, have all tended to diminish our natural memories, this new age of virtual reality and 3D spaces has, for the first time, started to provide us with a superfluity of unexpected and artificial memories.

How to Read Star Wars Comics

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Are you trying to find a guide to reading Star Wars comic books online? You’ve come to the right place. And obviously — Do. Or do not. There is no try.

Lucas Film just released the second teaser for Star Wars VII. My wife and I found ourselves tearing up as we watched it on her ipad, demonstrating that nostalgia is the only thing stronger than the Force.  We are of the generation that first saw Star Wars in a theater in the 70’s. We remember a time before Star Wars existed and yet it has always been the background myth of our lives as we grew up. What Gilgamesh was to Mesopotamians or Siegfried and Brunhilde to Germans, Luke, Han and Leia are to us.

Timed with the release of the teaser, Marvel Comics has added a ton of Star Wars related comic books to their digital comics service Marvel Unlimited. These comic books span a period from the 90’s to the present in which Dark Horse Comics started spinning up stories from the Star Wars expanded mythology (many based on the books) that fill in gaps left by the movies as well as extending the storyline beyond Star Wars VI. In 2015, Disney, which owns both the Star Wars franchise as well as Marvel Comics, moved the Star Wars publication rights from Dark Horse Comics to Marvel Comics, which is apparently how these classic Dark Horse comics are now appearing online.

 

accessing the digital comics

 

If you want to know what happens in Star Wars after the battle of Endor (but before J. J. Abrams retcons over it) then this is your opportunity. You can even do it for free if you want. Go to the Marvel Unlimited website and enter the promotion code starwars to get one free month – though I’d recommend skipping this and getting an annual subscription for $69. Marvel Unlimited has a decent web interface, but the best way to use the service is with the iPad app.

(Scott Hanselman has a good but critical review of the service written in 2011 that deserves to be read. It’s worth mentioning, though, that the service as well as the UX have greatly improved over the past four years.)

Once you have your subscription your main problem is going to be seeing the trees for the forest. There are thousands of comics in the Marvel catalog and they tend to be listed in alphabetical order. This is sensible, but not particularly helpful if you want to read the continuing Star Wars saga in mythologically chronological order. Additionally, while Marvel is offering large chunks of the Star Wars graphic novel canon, there are pieces missing. This is an additional difficulty in trying to get the full story straight.

 

reading in the correct order

 

While there are lots of comics available through the subscription that are contemporaneous with the events in the movies, in this post I’m just going to try to help you to read the Star Wars comics being offered through Marvel Unlimited in the correct order starting just after the battle of Endor.

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The first comic of the New Republic Era available is Star Wars: Boba Fett – Twin Engines of Destruction (1997) — I’m using the titles as they are listed in the “browse” tab of the Marvel Unlimited app and including the year to highlight the difference between the chronology and the publication order. I’m also heavily indebted to Wookieepedia (you read it right) for all the correct timeline information.

The story picks up with what is known as the Thrawn Trilogy. In Marvel Unlimited, these are cataloged under three different series of about 5 comics each:

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Star Wars: Heir to the Empire (1995 – 1996)

 

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Star Wars: Dark Force Rising (1997)

 

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Star Wars: The Last Command (1997 – 1998)

 

This leads us into the Dark Empire Trilogy in which the emperor turns out not to be as dead as he could be. Dark Horse’s first Dark Empire series is also in many ways what first made the Star Wars comics attractive as a vector for transmitting expanded universe stories. A few comics slip in between Dark Empire II and Empire’s End of which only the Boba Fett story is currently available on MU.

 

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Star Wars: Dark Empire (1991 – 1992)

 

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Star Wars: Dark Empire II (1994 – 1995)

 

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Star Wars: Boba Fett – Agent of Doom (2000)

 

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Star Wars: Empire’s End (1995)

 

Boba Fett grew as a character mainly because he had an awesome costume and fans just wanted to see more of it. The same could be said of the main character in the next two series. Crimson Empire follows the exploits of one of Emperor Palpatine’s elite bodyguards.

 

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Star Wars: Crimson Empire (1997)

 

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Star Wars: Crimson Empire II – Council of Blood (1998-1999)

 

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The Chewbacca series (2000) is a commemorative four issue run with stories told by Chewbacca’s friends because he is dead at this point in the Star Wars chronology (::sniff::) which will be overwritten by J. J. Abrams faster than you can unsay “Kaaahhhhhn” as J. J. retcons the expanded Star Wars universe.

At this point we leap a century forward and get into the Star Wars: Legacy comics where we follow the adventures of Cade Skywalker, Ania Solo and lots of other people with familiar-but-not-quite-right sounding names. MU lists three collections in the browse tab.

 

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Star Wars Legacy (2006-2010) – 50 issues!

 

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Star Wars: Legacy – War (2010 – 2011) – six issues

 

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Star Wars: Legacy (2013 – 2014) [aka Star Wars: Legacy II] – 18 issues

 

then what … ?

 

And that’s as far as it goes for now. If you need more to read, you can go back in time and start pounding the 55 issues of Knights of the Old Republic digital comics which will provide the Jedi back story from thousands of years before the movies. On the other hand, you might also want to branch out and see what else MU has to offer. Here’s some other books on Marvel Unlimited that I would highly recommend.

 

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Nick Fury, Agent of SHIELD #1 (1968)

This single issue written and illustrated by legend Jim Steranko changed the game in comic books. Even as pop art was bringing high art low, Steranko lifted the comic book genre and opened the possibility to start considering comics an art form – or as we prefer to say today, start considering “graphic novels” an art form.

 

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Marvel 1602 (2002-2003)

While there have been many takes on alternate Marvel timelines, Neil Gaiman’s turn with these eight issues is one of the most interesting. He imagines the classic Marvel heroes finding their place in 17th century Europe.

 

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Eternals (2006)

In the 70’s, Marvel experimented with making Erich von Daniken’s Chariots of the Gods the basis for a comic book and had mixed success. Decades later, Neil Gaiman came along and wrote a seven issue series based on the earlier work to create an amazing story of aliens turning ancient humans into super heroes for their own mysterious purpose. The aliens in question, by the way, happen to be the Celestials who are part of the back story for James Gunn’s Guardians of the Galaxy movie. See – everything ties together in the Marvel universe.

 

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Guardians of the Galaxy (2008)

The comics are as good as the movie. There are a few more characters and the ones you know are slightly different. Rocket and Groot are the same, though.  This run of the comics basically revives a bunch of Silver Age characters, modernizes them and throws them together to amazing effect.

 

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Annihilation: Conquest – Starlord (2007)

But if you want to do it right and find out how Peter Quill aka Starlord first meets Rocket, Groot and Bug (who’s Bug you ask?) then you might want to also read the four issues of Annihilation: Conquest – Starlord which is just a part of the much bigger Marvel space event called Annihilation: Conquest. Really, all of Annihilation: Conquest is worth reading because then you’ll get to know more about Quasar, Ronan the Accuser, the Heralds of Galactus, and the Nova Corps.

 

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Annihilation (2006 – 2007)

But if you really really want to do it right, then you’ll read the Annihilation comic event before you read either Annihilation: Conquest or Guardians of the Galaxy. This is where Peter Quill first gets retconned into the contemporary world. In the case that you are fully committing to the effort, the correct order for reading most of the back story for the Guardians movie would be:

Annihilation Prologue (2006), Annihilation (2006 – 2007), Annihilation: Quasar / Annihilation: Nova / Annihilation: Ronan / Annihilation: Silver Surfer / Annihilation: Super Skrull [these are all overlapping series], Annihilation: Conquest Prologue (2007), Annihilation: Conquest (2007), Annihilation: Conquest – Quasar / Annihilation: Conquest – Starlord / Annihilation: Conquest – Wraith / Annihilation: Conquest – Heralds of Galactus, Guardians of the Galaxy (2008), The Thanos Imperative: Ignition (2010), The Thanos Imperative (2010), The Thanos Imperative: Devastation (2010).

It’s totally worth it.

 

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Agents of Atlas (2006 — 2007)

Agents of Atlas, like Guardians of the Galaxy, is an instance of Marvel retconning characters that were abandoned in the 50’s and brought together for a series in the 00’s. Interestingly, this is the second time they have been retconned. The first time was in a What If? one-off from the 70’s. FBI agent Jimmy Woo leads a rag-tag team of super-powered beings against the nefarious criminal organization known as the Atlas Foundation. His team includes Namora of Atlantis, the goddess Venus, Marvel Boy the Uranian, Gorilla Man and M-11 the robot. Chronologically in the Marvel universe, Jimmy Woo’s team is actually considered the original Avengers formed to rescue President Dwight Eisenhower from the clutches of Atlas and then later mysteriously disbanded. This series of six issues from 2006 uncovers what really happened to the team. Another series of 11 issues of Agents of Atlas was released in 2009, which was followed up in 2010 by a five issue series simply titled Atlas.

 

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Nextwave: Agents of H.A.T.E.

A twelve issue S.H.I.E.L.D. parody written by comic legend Warren Ellis and beautifully drawn by Stuart Immonen. Super powered heroes discover that they aren’t working for the good guys after all, but that their organization are actually the baddies. They decide to do something about it. Ellis said of the series, “It’s an absolute distillation of the superhero genre. No plot lines, characters, emotions, nothing whatsoever. It’s people posing in the street for no good reason.”

 

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Runaways (2003 — 2004)

Misfit, middle-class teenagers discover that their parents really are evil after all when they accidentally witness them performing a human sacrifice to Elder Gods. They also come to discover that, like their super-villain parents, they possess super powers.

 

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Journey Into Mystery (2011)

The god of mischief Loki is dead but a young boy appears claiming to be Loki reborn. He struggles however because, being Loki, everybody hates him and nobody trusts him. Written by Kieron Gillen, this is the story of how Loki attempts to redeem himself. It is by turns hilarious and heart breaking. Start with issue #622 if you can and try to at least get to issue #645 which wraps up the Loki story.

 

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Secret Avengers #20 (2010)

The entire Secret Avengers series is great. I would especially recommend that you read issue #20 which follows a single storyline in the life of Natalia Romanov, aka Black Widow.

 

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Marvel Zombies (2005-2006)

Marvel Unlimited gives you every variation on Marvel zombies you could possibly want, from the original series to the five follow ups to Marvel Zombies Christmas Carol to Marvel Zombies vs. Marvel Apes. I recommend at least having a taste of the first five issue run.

 

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Secret Warriors (2008 — 2011)

In the first comic of this 28 issue run, Nick Fury of S.H.I.E.L.D. discovers that for his entire career, his arch enemy Hydra (“Hail Hydra!”) has been secretly controlling  S.H.I.E.L.D. itself. The last 60 years of secret wars have been a farce scripted by the Nazi Baron Strucker. (This is actually the basis for the storyline in the film Winter Soldier as well as the Agents of S.H.I.E.L.D. TV series.) But Nick doesn’t give up. Instead, he pulls together a team to take Hydra down once and for all.